/maidmagedev/blog/

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AENB - Level Design: A Retrospective

on initial release, navigation was difficult. there were a lot of factors, the main one being a very plain, monotone environment. here's some of the things i'm working on to change that.


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current projects (as of April 2023)

a summary of my active works up to the date of publishing. some of these are published, some are not published. i go over all the little details